Angry Birds

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Science

Biology

- In other game variants, principles of botany, the animal kingdom, and biomes can be explained.

Physics

- If a bird is flung into the air, it eventually comes crashing down. Why is that? Help the learner understand this aspect of the game by explaining the concepts of gravity, mass, acceleration, and momentum.

Astronomy

- In the Angry Birds Space game, principles of astronomy can be explained.

Technology

- What is an app? How does a mobile device work? The technology we use is often taken for granted, but provides an opportunity to explain the history of computers, coding languages, electricity, the Internet, and graphic design. See Explaining Apps.

Math

- Given the number and diversity of characters, number plotting of characters per game and representing them in various colors can open up concepts of abstract variables and algebra. See Abstracting Units.

English

- Using Angry Birds as the protagonists, encourage the learner to write stories. This opens an opportunity to practice creative thinking, spelling, penmanship, and to develop a better vocabulary. Beginning with short stories, you can work your way toward longer stories, using children’s tales or other stories with which they may be familiar, swapping out the original characters for Angry Birds. When teaching the learner new words, incorporate a character or theme from the game into the sentence so that the word becomes part of the world they love. See Write a Short Story.

Creativity and Art

- This game opens up all kinds of art opportunities: illustrating characters, producing greeting cards, awards, cutouts of the birds, and other art pieces. See Interest-Focused Visual Art.

- The learner may create their own versions of Angry Birds-themed games, such as Sorry or chess. This opens the opportunity to teach about rule making, game mechanics, competition, sportsmanship, fairness, patience, etc. See Board Game Creation.

Business

- Contrary to how it may seem to a young learner, the Angry Birds app did not spontaneously come into existence. Helping the learner understand that many people studied a long time to learn the skills necessary to work together and produce the game they love can effectively spark their interest in how to form a company, borrow money, hire employees, assemble an office with computers and other materials, create marketing materials, and a hundred other things to achieve the success that they have. See Analyzing Business Origins of a Product or Service.

- Lessons on entrepreneurship can be taught through the experience of others whose products and services have benefitted them. See Entrepreneurship Lessons.

Money

- When a new Angry Birds game comes out, the learner is likely eager to purchase it. When the button is tapped a credit card is charged. What is a credit card? How is money sent from one bank to another? What actually, is money? Why don’t we use gold and silver anymore? Why do things cost more today than they did several years or decades ago? A simple app purchase opens up an entire world of commerce. See Explaining Money.

Manufacturing

- An Angry Birds fan likely owns a toy, shirt, game, or any one of a variety of accessories. Any one of them was produced in an elaborate manufacturing process combining various natural or synthetic materials, each of which has its own origin story. With a single stuffed character a teaching opportunity presents itself about cotton production and harvesting, dyes, sewing, distribution networks, inventory management, and on and on. See Explaining Manufacturing.